/
0 ? -0.25 : 0.25;
const oldScale = zoomScale;
zoomScale = Math.max(1, Math.min(4, zoomScale + delta));
if (oldScale === 1 && zoomScale > 1) {
const r = $el.getBoundingClientRect();
const cx = $event.clientX - (r.left + r.width/2);
const cy = $event.clientY - (r.top + r.height/2);
zoomPanX = -cx * (zoomScale-1)/zoomScale;
zoomPanY = -cy * (zoomScale-1)/zoomScale;
} else if (zoomScale > 1) {
zoomPanX = zoomPanX * (zoomScale / oldScale);
zoomPanY = zoomPanY * (zoomScale / oldScale);
}
if (zoomScale <= 1) { resetZoom(); } else { clampPan(); }
"
class="relative w-full h-full flex items-center justify-center p-4 [touch-action:none]"
:class="zoomScale > 1 ? (zoomPanning ? 'cursor-grabbing' : 'cursor-grab') : (modalTotal > 1 ? (modalDragging ? 'cursor-grabbing' : 'cursor-grab') : '')"
@mousedown="modalDragStart($event)"
@mousemove="modalDragMove($event)"
@mouseup="modalDragEnd($event)"
@mouseleave="modalDragEnd($event)"
@touchstart="modalDragStart($event)"
@touchmove="modalDragMove($event)"
@touchend="modalDragEnd($event)"
:style="modalDragOffset ? `transform: translateX(${modalDragOffset}px); transition: none;` : 'transition: transform 0.2s ease-out;'">
1) { resetZoom(); } else { const r = $el.getBoundingClientRect(); const cx = $event.clientX - (r.left + r.width/2); const cy = $event.clientY - (r.top + r.height/2); zoomScale = 2.5; zoomPanX = -cx * (zoomScale-1)/zoomScale; zoomPanY = -cy * (zoomScale-1)/zoomScale; clampPan(); } setTimeout(() => { zoomAnimating = false; }, 300);"
draggable="false"
:style="modalActive === largeIdx
? 'position:relative;transform: scale(' + zoomScale + ') translate(' + (zoomPanX / zoomScale) + 'px, ' + (zoomPanY / zoomScale) + 'px); transform-origin: center center; will-change: transform; transition: ' + (zoomAnimating ? 'transform 0.3s ease-out' : (zoomScale > 1 ? 'none' : 'transform 0.2s ease-out')) + ';'
: ''" />
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
لا توجد تقييمات بعد. كن أول من يقيم هذا المنتج!
تسجيل الدخول لكتابة تقييم
منتجات مرتبطة
IQD 500